Roster · ST + SF6
Characters
- Akuma (SF6) — 95 · Master of the Fist of Murder, fully given over to the Satsui no Hado. Akuma is the ultimate gamble: the highest damage and the deepest toolkit in the game, from air Hadoken to demons to filthy mixups, paid for with the worst health on the roster. He's the expert's character, the kind Daigo lives in.
- Sagat (SF6) — 57 · Emperor of Muay Thai, the king wearing the scar Ryu left him. He fences with high and low Tiger Shots and erases jumps with the Tiger Uppercut. A classic zoner blown up to enormous size, hitting hard and standing in SF6 like a wall you can't get through.
- Mai (SF6) — 52 · Fatal Fury's most famous kunoichi, dropping into SF6 as a guest. Mai throws Kachosen fire fans at different heights and backs them with an agile rushdown and aerial mixups. She blurs zoning and pressure together, all wrapped in that unmistakable flirtatious flair.
- JP (SF6) — 51 · The refined puppeteer pulling the strings of the story mode plays a controlling zoner who never needs to come to you. Torbalan traps, long-range projectiles and teleports let him own the screen from afar. He's a cerebral, infuriating matchup, and specialists like Kakeru make it look effortless.
- Cammy (SF6) — 46 · The ex-Doll turned Delta Red agent runs on speed and pressure. Spiral Arrow and Cannon Spike get her in and out, and her rushdown leaves no margin for hesitation. She's been a top pick since launch and a favorite of players like Punk, rewarding sharp reflexes and aggression you can actually back up.
- Ed (SF6) — 45 · Raised in M. Bison's shadow, this young boxer wields Psycho Power and never touches a charge motion. Steerable Psycho Spark projectiles and a rushdown built on psychic punches make him feel thoroughly modern, easy enough at the basics and surprisingly deep in his pressure.
- Blanka (SF6) — 42 · Gentle with his mother, vicious in a fight, the beast of the Amazon plays a weird hybrid of zoning and chaos. He mixes rolling attacks, Blanka-chan doll traps and an electric move that bites anyone who touches him. In SF6 he's slippery and well-rounded, the kind of character who frustrates you to death with setups and surprise mixups.
- Rashid (SF6) — 38 · A chivalrous adventurer who treats the wind like a playground, gadget always within reach. Rashid lives on mobility and mixups: whirlwinds, a quick rolling assault and an offense that comes at you from every angle. Flashy and technical, he sings in creative hands like Gachikun's.
- Ryu (SF6) — 37 · The wandering warrior shows up in SF6 calmer and more settled, having put the Satsui no Hado behind him to chase mastery through a new tool, the Hashogeki. He's still the measuring stick for fundamentals: if you can't handle his Hadoken and Shoryuken, you're not ready for the rest of the cast.
- C. Viper (SF6) — 35
- Zangief (SF6) — 34 · The Red Cyclone, all Siberian muscle and bad intentions. Pure grappler: get in, land the Spinning Piledriver, repeat. He shrugs off hits with natural armor and beats guards into dust, and the Drive system fits him like a glove, turning a single read into terrifying damage.
- Ingrid (SF6) — 31 · A mysterious figure tied to solar energy, dug up from Capcom Fighting Jam and Street Fighter Alpha 3 MAX. Her SF6 appearance leans on graceful light projectiles and an ethereal kind of screen control. Charismatic and a little off the beaten path for this roster.
- Ken (SF6) — 29 · Former champion and businessman, Ken spends SF6 on the run, framed in a conspiracy and living in the shadows. The story bleeds into his playstyle: stomps via Jinrai Kick, nonstop pressure and a rushdown that punishes you for sitting still. He's landed near the top of the competitive meta and stayed there.
- Terry (SF6) — 28 · The Hungry Wolf, a Fatal Fury legend stopping by as a guest. Terry is essentially SNK's shoto: Power Wave, Crack Shoot, Burning Knuckle, a Rising Tackle and motion inputs straight out of an SNK game. Familiar enough to feel like home, fresh enough to stay interesting, and a treat for anyone with solid fundamentals.
- Luke (SF6) — 27 · The face of the new generation and the lead of World Tour. Luke borrows the good parts from everyone: a chargeable Sand Blast, real rushdown and heavy damage. Built to be the modern all-rounder, he's stayed among the strongest and most-played characters in SF6.
- Juri (SF6) — 26 · The ex-S.I.N. agent is hooked on the fight itself, and it shows. She banks Fuhajin charges and cashes them in for nasty pressure and mixups, playing a chaotic, in-your-face game built on creativity and reads. Put her in aggressive hands and she's a problem all match long.
- Chun-Li (SF6) — 26 · Interpol agent and the original first lady of fighting games. Her SF6 build keeps the soul of the character intact: quick kicks, normals that fence off space, and the Hyakuretsukyaku. She pays off precise spacing and punishes sloppy play, with a high ceiling and an answer at every range.
- A.K.I. (SF6) — 19 · A poison assassin and disciple of the late F.A.N.G. A.K.I. coats the opponent in Toxic Blossom and then multiplies her damage off it, slithering around with stances and slides the whole time. She's technical and slippery, and once the poison's in, brutally offensive.
- Guile (SF6) — 18 · The USAF soldier still chasing the ghost of Charlie. Guile is the textbook defensive zoner: Sonic Boom to own the ground, Flash Kick to swat anything that jumps. SF6 lets him string booms together and crowd you after them, so patience and a clean read on the opponent go a long way.
- Marisa (SF6) — 17 · An Italian gladiator with a romantic streak and a frankly unfair amount of strength. Marisa hits like a truck: chargeable armored blows and enormous damage per connect. She's slow, but every time she touches you it hurts, so the whole match becomes a battle of reads and respect.
- Manon (SF6) — 16 · A French model and judoka with lethal poise. Manon banks a Medal with every command throw, and each one pushes her throw damage higher until it's downright cruel. She brings range, class and a punish that only gets scarier as the match drags on.
- Ryu (ST) — 15 · The Ryu the whole genre was built on. In Super Turbo he's the balanced shoto, full stop: Hadoken, Shoryuken, Tatsumaki and a Super if you want it. There's no better starting point for learning the fundamentals of the most-studied matchup ever played.
- Kimberly (SF6) — 14 · Guy's student, a modern ninja with a thing for spray paint and 80s music. Kimberly is all about movement, running, teleporting, and a head-spinning rushdown loaded with left/right mixups. She rewards players who think fast and get creative on offense.
- Ken (ST) — 12 · Super Turbo Ken plays meaner than his rival. His multi-hit Shoryuken comes out with so much invincibility it makes anti-airing and pressuring him a nightmare. He sits at the top of the game and pays back aggression, jump mastery and a clean tic-throw.
- M. Bison (SF6) — 11 · The Dictator, Psycho Power made flesh and the saga's eternal villain. He returns in Year 2 with his menace fully intact: Psycho Crusher, Scissor Kick and a new Psycho Mine that tags the opponent for explosive payback. Heavy pressure, total screen control.
- Dhalsim (SF6) — 10 · The Pittsburgh yogi fights for peace, and he does it from absurd range. Stretchable limbs, teleports and fire at multiple heights let him wall off the whole screen, ground and air alike. Few characters demand as much patience or carry a ceiling this high.
- Dee Jay (SF6) — 10 · Kickboxing champ and Jamaican music star, Dee Jay never stops moving. Feints, Air Slasher and Machine Gun Upper let him zone and slide into mixups in the same breath. He's one of the most versatile and technical picks in SF6, and the way he toys with tempo throws people off their game.
- Elena (SF6) — 10 · Kenya's capoeira princess, bright and bursting with energy. Elena flows between stances, weaving dodges, low zoning and an unorthodox movement game out of her capoeira kicks. Her rhythm is unlike anyone else's, and it tends to leave opponents guessing.
- Jamie (SF6) — 10 · Chinatown's self-appointed peacekeeper fights with drunken kung-fu and breakdance. He powers up by drinking from his flask: more sips mean more damage and more moves unlocked. It's a one-of-a-kind resource game, with pressure that snowballs and style for days.
- Yasmine (SF6) — 10
- Sagat (ST) — 9 · The king of Super Turbo. Sagat locks down the ground with high and low Tiger Shots and keeps one of the strongest anti-airs around in the Tiger Uppercut. Just about everyone agrees he's the best character in competitive ST, top of the tier list.
- Lily (SF6) — 7 · Young warrior of the Thunderfoot tribe and T. Hawk's niece. Lily charges wind into her clubs with Condor Wind to power up her moves and paper over her short reach with explosive advances. There's a real resource game here, and a higher ceiling than you'd expect.
- Guile (ST) — 6 · Super Turbo's defensive zoner. Sonic Boom owns the ground, Flash Kick deletes jumps, and the whole thing runs on patience and a flawless charge game. He's one of the most rock-solid, respected characters in the classic game.
- Vega (ST) — 6 · The narcissistic Spanish claw ninja (Balrog in Japan). Vega leans on speed, longer reach and his wall acrobatics to dictate the distance. A hit-and-run character through and through, he pays off pinpoint spacing and the patience to wait for an opening.
- Zangief (ST) — 4 · The classic Red Cyclone. Zangief exists to close the gap and land the Spinning Piledriver, with the Lariat covering jumps. Super Turbo hands him the Final Atomic Buster, so reading a jump and then mauling you up close pays off in a big way.
- Blanka (ST) — 4 · Super Turbo's electric beast. Blanka jostles for control with his electricity, horizontal and vertical rolling attacks and a hop that throws off your rhythm. Tricky and fast, he's dangerous in patient hands like Komoda's.
- Balrog (ST) — 4 · The boxer (M. Bison in Japan). Balrog is relentless pressure off Dash Punches and the Headbutt, with ground speed that erases the gap between you in an instant. A Super Turbo top tier, he rewards reads and a pressure game that gives you no room to breathe.
- E. Honda (ST) — 4 · Super Turbo's sumo champion. Honda piles on the Hundred Hand Slap, the Sumo Headbutt and the Sumo Splash, smothering opponents in the corner with zoning and pressure. A strong character, though his matchups swing hard in both directions.
- E. Honda (SF6) — 4 · Sumo's loudest ambassador, out to sell the world on his sport. Honda crowds you with the Sumo Headbutt and Hundred Hand Slap, pairing unblockable-feeling advances with a pressure game that's simple to pick up and a pain to defend. Accessible, but plenty solid at the tournament level.
- M. Bison (ST) — 3 · The classic Dictator (Vega in Japan), master of Psycho Power. Bison mixes the Psycho Crusher, Scissor Kick and Head Stomp with mobility and pressure that turn dangerous in a hurry. A Super Turbo top tier who can close a round before you've blinked.
- Dhalsim (ST) — 3 · The Super Turbo yogi, master of distance. He stretches his limbs to wall off space, lobs Yoga Fire and Yoga Flame, and teleports to reset position. It takes extreme patience to play, and the ceiling is among the highest in the classic game.
- Chun-Li (ST) — 3 · The first lady in her classic Super Turbo form. Chun-Li works off the Hyakuretsukyaku, the Kikoken and a strong air game to dictate things. She's a technical character with excellent mobility, paying off mastery of spacing and her normals.
- Dee Jay (ST) — 2 · The kickboxing star, fresh to the cast in the Super era. Dee Jay dictates with the Air Slasher, the Machine Gun Upper and the Double Rolling Sobat, blending zoning and pressure. Solid and versatile, and with no classic version, since he's one of Super's newcomers.
- Alex (SF6) — 2
- T. Hawk (ST) — 1 · The proud Thunderfoot warrior, new to the cast in the Super era. T. Hawk is a grappler with huge reach thanks to the Condor Dive and the Mexican Typhoon command throw, and once he gets in, the punishment is severe. A big body that hits like one.